 Serious Sam ShatterverseSerious Sam: Shatterverse is an upcoming co-op roguelite FPS. I’m thrilled to have contributed to the score of such a legendary franchise, working in close partnership with the exceptional audio department at Behaviour Interactive.
Serious Sam: Shatterverse est un futur FPS roguelite en mode coopération. Très excité d'avoir participé à la trame sonore.
Dev: Behaviour
Publisher: Devolver Digital |  We Happy FewFrom Compulsion Games (Microsoft), "We Happy Few" is set in a drug-fuelled, retro-futuristic city in an alternative 1960s England.
Nominated in "Best use of sound" category and winner of a Webby Award
Réalisé par Compulsion Games (Microsoft), We Happy Few se déroule dans une ville rétro-futuriste et alimentée par la drogue, dans une Angleterre alternative des années 1960. Le jeu a été nominé dans la catégorie Meilleure utilisation du son et a remporté un Webby Award. |  Interactive installation by Ogilvy and Parade StudiosThis installation was featured at Toronto’s Union Station. For the occasion, I created a four-layer adaptation of Tchaikovsky’s 'Waltz of the Flowers.' Arm movements and orientation activated different orchestral sections (brass, strings, woodwinds, and percussion) at 3 different intensity levels.
Les mouvements et l'orientation des bras activaient différentes sections de l'orchestre (cuivres, cordes, bois et percussions) selon 3 niveaux d'intensité différents. |
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 Celebrating 20 years in the industry/20 ans déjàIt feels like yesterday that I joined Wave Generation -a key player in the Montreal audio scene at the time. Since then, it's been a whirlwind of video games, VR, TV shows, and interactive installations. I’m incredibly grateful. Here’s to the next 20!
J’ai l’impression que c’était hier que je me joignais à Wave Generation. Depuis, c'est un feu roulant de projets variés! Cap sur les 20 prochaines ! 🥂 |  Human Within_Feature VR FilmHuman Within combines an original branching storyline with video game playability. Its unique blend of storytelling and gameplay offers players a one-of-a-kind interactive experience. I had the pleasure of creating over an hour of interactive music.
Human Within combine une histoire originale à embranchements multiples à la jouabilité d'un jeu vidéo. J'ai eu le plaisir de créer plus d'une heure de musique. |  Army Of Two_Music EditingArmy of Two: The 40th Day is a third-person shooter video game developed by EA Montreal. I had the pleasure of working on the music for the multiplayer section of the game, extending and building upon Tyler Bates music. |
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 Parental Guidance_Additional musicParental Guidance is an American family-comedy film starring Billy Crystal, Bette Midler, Marisa Tomei and distributed by 20th Century Fox. It was such a thrill to have one of my music cues make it to the big screen! |  TMNT LegendsEverywhere, the Kraang have kidnapped mutants - including the Ninja Turtles - for their DNA! It was fun to compose this blend of orchestral, hip hop, rock and percussive elements. |  Origin Of The World"Naissance du Monde" is an innovative interactive installation. As you're reading the story, the engine detects in real time the flow of your voice so the music/visuals/sound design can get all in sync. Based on an Huron legend, "Naissance du Monde" is a tale about a rabbit whose adventure will change the face of the world forever.
4 times winner at Prix Boomerangs |
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 Battlestar Galactica SquadronsGame based on the famous iconic sci-fi tv show!
I've used several ethnic instruments like Armenian Duduk, Yalli Tambur (bowed string), Kiowa Flute, Langelik (plucked instrument), Gamelan, Psaltry, Bowls of various shapes, reversed and filtered sound sources to give the soundtrack a unique signature. |  Transformers_Disaster DashIt was exciting to compose the original music for this app based on the beloved and famous franchise from Hasbro |  WarpWarp is a video game developed by Trapdoor and published by EA. The story starts when a strange little alien is being pulled out of what appears to be an underground cave by a group of scientists. It was cool to compose an hybrid score focusing on electronic textures and synths. |
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